Location: Second Floor Center for Teaching and Learning
One sentence description: Visiting artist, Aaron Kramer, showcases interactive, mixed media sculptures that deal with identity and the body.
Aaron Kramer’s extensive body of work has a common thread—he uses recycled material to create finely crafted objects. At the core of his sensibility is the belief that “trash is the failure of imagination.” Mundane objects are repurposed and elevated to a higher status in his work. Much of his work incorporates movement and the human form, and he occasionally explores his identity in the process. In his own words, he describes his influences:
“As a child, I fell in love with contraptions and coin-operated amusements. The clack and clatter of machinery and the visual 'eye candy' of mechanisms all gave me a thrill. I have always wanted to make things that moved or implied some hidden mechanical purpose. I have observed that if a machine does the same thing over and over it seems lifeless. So, I like when a machine can generate randomness. By engineering in a little bit of variability, the result is like there is a spirit in the machine.”
One sentence description: Students were charged with visually interpreting the concepts of energy and Bodies in Motion through any creative, connotative, technical, formal, or scientific perspective of their choosing. The results were both aesthetically powerful and conceptually meaningful.
Student participants: Tommy Hofheimer, Hannah Mearns, Collin Mackey, Evan Eshel, Russell Jacobs, Ava Baron, Leila Williams
"The energy of the mind is the essence of life." -Aristotle
My students were charged with visually interpreting the concepts of energy and Bodies in Motion through any creative, connotative, technical, formal, or scientific perspective of their choosing. The project focused predominantly on the art of generating ideas surrounding a broad and all encompassing concept, and how an artist then assigns visual imagery to their research and explorations, surrounding that complex concept. The visual results were both aesthetically powerful and conceptually meaningful.
Faculty Mentors: Christina Hendershaw and Alesia Young
One sentence description: Studio Art and Dance students explore the relationship between sound, movement and mark making as a method to make drawings that indicate gesture and action.
Studio Art: Sarah Altieri, Julian Angus, Elijah Cohen, Emilia Garel-Jones, Ipek Goktan, Violet Gooding, Delaney Knopp, Jeremy Merritt, Jesse Silverman-Lloyd, Elizabeth Tyler, Courtney Farkas Charles, Rogers
Dance Company, Section 2: Emma Kramer, Ana Kramer, Chelsea McCann, Isabella Garcia, Leila Gluckstein, Serafina Fikre, Phoebe Eskovitz, Cory Branche, Chloe Sachs, Daniella Levy
Studio Art and Dance students collaborated over the course of a week to produce drawings by translating sound to movement. Students were asked to think about the commonalities between art forms and where they might intersect. After looking at a range of examples, from the history of abstract expressionism to the contemporary dance and drawing practice of Trisha Brown, students experimented with ways to record their movements into visual notations. These notations transformed the experience of sound, energy, and movement, into a visual composition on paper.
One sentence description: Starcode is an interactive Augmented Reality (AR) app that encourages teamwork with the goal of escaping from a virtual spaceship-themed escape room.
Rylan Daniels, Zane St. John, Sam Siminou, Ben Junger, Jake Edwards, Matt Edwards, Hudson Brown.
Starcode is an interactive Augmented Reality (AR) app that encourages teamwork and collaboration with the goal of breaking out of a virtual spaceship-themed escape room. Users visualize the interior of the first human spaceship sent to colonize Mars via their phone or tablet’s camera, which superimposes a digital environment onto the physical world. The voyage is devastated when an enormous asteroid collides with the spaceship, damaging many of the onboard computers and hurling the ship back towards Earth. It’s up to a team of augmented adventurers to escape in a pod before the ship crashlands towards Earth! Akin to physical escape rooms, users must navigate through a series of rooms by solving a variety of puzzles. Success relies on each player's’ abilities to divide up tasks amongst the group. Time is a critical factor in maintaining both fluidity and user engagement throughout the experience, meaning there are multiple endings to the story depending on user success. Starcode is in development by the VR/AR Club.
One sentence description:Abstract line and shape animations set to two Piazzola tangos recorded and produced in Studio 400.
Student participants: Ella Farish, Oliver Grynberg, Maddie Rogers, Capp Gordon, Rebecca Nolan, Jackson Gertner, Jackson Gelbard, Jasper Stratton, Ethan Chung- Ortiz, Phoebe Fingold, Zeke Borman, Will Whelan, Will Schulte, Matt Kessler, Kate Provisor, Kai Meyers, Oliver Yi, Luke Trunnell, Angela Rische
In the music studio,400, we have a full 18-track recording studio with state of the art equipment that the students learned how to manipulate and work with. They did everything from set up the microphones to producing the session. In this, they learned how a real world studio worked and then ultimately come out with a finished product for their portfolios. We talk about the genre of Tango and how it stems from dance but they really didn’t have any connection to the music. In this way, the animation students really were able to share their connection and interpretations on movement when it comes to music and show the music students that there are multiple ways to interpret one piece of music.
Animation 1, 2, 3, and 4 students animated abstract lines and shapes individually to the recordings of the Chamber Music Ensemble. The students thought about the music as a whole piece and as individual movements and phrases while choosing the style of line, shape, and color. Students used a combination of frame by frame and tween computer animation in 2D software. The finished animations are combined and layered together to be displayed with the Piazzola recordings.
One sentence description: A video camera tracks people's movements, which are translated into digital information that reveal student images and text about surveillance.
Student participants: Maggie Brown, Sam Caines, Joy Cheng, Veronica Cope, Ella Diamond, Maddie Doi, Kelise Jackson, Jonathan Pachulski, Brandon Richard, Lauren Silver, Zack Weitman, Carissa Burns, Ally Lopez, Brett Webster, Justin Yu, Kole Barzey, Jai Bhavnani, Aidan Gerst, Berkeley Goldschmidt, Devin Tills, Addison Levey, Claire Factor, Nico Silverman-Lloyd, Will Gallon
A video camera mounted above the room feeds what it sees to software developed by students in the Introduction to Programming class. The software tracks the movement of people within the camera’s purview. The programming students designed brushes to translate the movement of the people into movement on a video screen, adjusting the parameters of the brushes to optimize the quality of the images and how they are revealed.
Graphic Design students created the images thus revealed, images that posit ideas about surveillance in today’s world, including data collection, privacy and security. The students modelled their designs after the seminal political work of Barbara Kruger, famous for her collages of text and image--like “Your Body is a Battleground” and “I Shop, Therefore I Am”--that critique patriarchy and capitalism. Bold, simple text combined with photographic imagery reveal our students’ perceptions and feelings about the state of surveillance today.
One sentence description: Students in 3D Design 2/3 created wearable work that has a relationship to movement, fashion, and the form.
Student participants: Ally Reynolds, Jack Blau, Derek Cayton, Sophia Malaret, Kira Gopinath, Colin Kirk, Eli Ludden, Luke Longarzo, Jack Reynolds, Ben Knepper, Sam Siminou, Alex Solomon, Ava Mearns, Casey Hartman, Cameron Freeman, Campbell Iezman, Leila Gluckstein
Students in Katie Thoma’s 3D Design 2/3 class created wearable sculpture projects considering movement and the body. This project served as an introduction into conceptual work. Students developed a concept and chose material that would help communicate their idea. This was an open material project so you’ll see students using newspaper, wire, plaster, skittles, pop tabs, pockets, and a variety of unconventional items that transform as students repurpose and recontextualize.
One sentence description: Graphite drawings and installation inspired by the work of artist and muralist Renée Fox, who worked with our students.
Student participants: Karim A., Sophia B., Melise B., Wesley F., Caroline H., Kiki H., Parker L., Nicola P., Paige P., Sophie S., Jack S., Sophia S., Maya A., Chris B., Skylar C., Shaelee D., Teala F., Milla H., Zoe K., Riley M., Jonah P., Izzy P., Evan S., Maya S., Sydney T., Rachel U., Ava W., Kijani W.